11 Awesome Items Minecraft Needs
For the uninitiated or those of you who have lives outside of doing stupid shit on a computer, Minecraft (by Mojang) is one of those games being hailed as “one of the best indie games ever released”. Minecraft is simple, painfully so, which might be the reason why it’s so popular. In a market saturated with needlessly complex bullshit here’s a game where you can just stack a bunch of blocks together that look like a house and let it get blasted by lightning or filled with lava by online griefers wearing giant dongs as a custom player skin. Minecraft is successful because it’s a basic game and you can do whatever you want like Grand Theft Auto minus all the hookers and blow. The creativity is almost endless and lets you combine items and raw materials into dozens of useful tools and decorations.
We say “almost” though, because although the game is basically a “play by your own rules” open-ended adventure experience, there are a ton of things you can’t make with the raw materials provided. An entire fan-mod community exists to fill this gap, however these modifications are never part of the actual lineup of the game until Mojang picks up the idea(s) and releases them as official items. Below are 11 items conceived by the creative community at GatorCraft, their intended uses, and why they’d be kickass to have in Minecraft.
What it is/does: The Water Gun is an item that shoots a powerful stream of water which you can use to extinguish fires, push items or mobs around, or attack mobs that are weak against water. The Water Gun’s discharge would simply be an abbreviated form of the game’s own water and would not actually deposit water-spawning blocks.
Why you need it: You never know when you may suddenly become the next recipient of the Minecraft Darwin Awards. Accidents with fire can happen, if you have a Water Gun on your person you’ll be better prepared to deal with it should the need arise. Furthermore Endermen are weak against water, it damages them. This tool could be used as a weapon against those block-stealing asshats.
Value/rarity to usefulness ratio: Because the Water Gun is a tool/weapon you cannot stack them as an item. In terms of durability and considering how much material is consumed by the creation of one (9 iron ingots, a lever, and a dispenser) you could carry yourself with a single Water Gun for a while before you would have to craft a new one.
What it is/does: It’s a land mine, you hide it somewhere and when an unsuspecting player or mob steps on it… BLAM! Land Mines placed by the user can only be seen by that user and can only be placed on “soft” blocks such as dirt, sand, or snow. Stepping on the pressure plate connected to one causes it to detonate immediately with the force of a regular box of TNT.
Why you need it: A Land Mine can be an effective trap to use against hostile mobs or to indirectly attack neutral mobs by getting them to step on one. Land Mines can be used in PvP maps as a battle tactic or in regular SMP maps to deter other players from approaching private containers. Furthermore you could probably grief the hell out of someone’s server if they haven’t banned TNT by placing a bunch of these all over the place.
Value/rarity to usefulness ratio: Land Mines are similar in composition to standard TNT and because of it are just as powerful and require about the same amount of resources. They can be stackable up to 64 per unit and banned in multiplayer maps with anti-fire and anti-explosive plugins.
What it is/does: A Tent is a safe haven from the threat of mobs spawning when the sun goes down in Minecraft Land. You can pack up a Tent and take it with you anywhere, but like a bed you can only use it at night. Using a Tent causes the night cycle to skip and the Tent is discarded after you awaken.
Why you need it: Ever been stuck in the middle of nowhere while scouting for sights and caverns? When it becomes night time that’s when all the hostile mobs come out to play and if you aren’t prepared for it you can find yourself dead in no time. You can either pack with you a bunch of extraneous crap to assemble a rudimentary safehouse where you currently stand (requires a bed, some kind of building material, and torches) or you can pack a single item and get the whole thing rolled up into one.
Value/rarity to usefulness ratio: The Tent restores no health, but it is a powerful item that lets you skip time just as if you were safe and sound in your home. For that reason you couldn’t stack these in your inventory (can’t stack beds either) and they are discarded after each use.
What it is/does: Power Armor is a special kind of chest armor that you can wear to boost your attack strength and power! While wearing Power Armor all melee damage done with swords, axes, picks, shovels, and hoes will do twice as much damage, plus improve your chances of getting a critical hit! Other than that, the armor provides the same amount of damage resistance and protection as a normal chestplate.
Why you need it: Let’s face it, you’re going to be fighting other creatures in Minecraft. Whether you’re dealing with plundering dungeons or trying to efficiently get leather items to drop from cows you’re going to be using melee attacks nonstop and Power Armor boosts the amount of damage you can do!
Value/rarity to usefulness ratio: Power Armor takes one less piece of material to craft, however in place of that it requires a single piece of Diamond Block (9 diamonds compressed into one). The boost in attack is largely governed by having to find 9 diamonds, which is more than it takes to make a single piece of diamond chest armor in the first place.
What it is/does: A Teleport Block is an efficient way to let you travel around places of interest on your map. It requires at least two blocks placed somewhere on the map to function, but when activated the blocks act like portals between each other transporting you and your inventory to wherever the other block is located. Having more than 2 blocks in play causes you to transport to them in order of their original placement.
Why you need it: Navigating around your world can be pretty easy when you are only getting started but what about when you branch out to search for caverns, mines, and sites of interest? There’s gotta be a better way of keeping track of all of these places besides pressing F3 and writing down the X and Z coordinates, that’s kinda cheating! Using Teleport Blocks is one solution to getting from place to place quickly so you can survey a mine, mark it, and return at a later time!
Value/rarity to usefulness ratio: Making a Teleport Block that functions requires at least two blocks (which are stackable). Before you can even use a Teleport Block you need to have 10 pieces of obsidian and 8 Ender Pearls, not an easy task considering obsidian requires a diamond pickaxe to mine and Endermen are notoriously dangerous and hard to battle. To minimize the amount of abuse used by these blocks, once they are placed they cannot be re-mined to be placed again elsewhere, they do not drop anything when broken.
What it is/does: Throwing Stars are sharp metal objects that can be thrown an honorable distance by right clicking (using your viewing cross as an aiming reticle). They’re similar to arrows but do not require a bow to be used.
Why you need it: Because ninjas are cool. No, really though, not everyone fancies themselves an archer in Minecraft. Archery takes at least two spots of your inventory up: one for the bow, and another for the arrows. Throwing Stars take up one space and are a quick solution to do some long-distance damage if the need arises. They’re a practical form of self defense that can easily be fashioned on-the-go if you’re in the middle of a mine.
Value/rarity to usefulness ratio: Throwing Stars are pretty inexpensive to make. One round of crafting is good for 4 stars which do comparable damage to an arrow fired from a bow. Throwing Stars cannot be charged, however, so they only do a baseline damage. This is made up for by not requiring extra equipment to use, you just equip a stack and you’re good to go; they are a quick and efficient item at the expense of doing less damage. Thrown stars are not retrievable, however another idea could be to craft a bigger star out of five ingots (placed in an X pattern) that can be retrieved when thrown.
What it is/does: The Portable Ritual is just what its name implies, a portable device that can be used in a pinch. The problem it aims to correct is the possibility of being killed or stranded in The Nether. Using a Portable Ritual is a way to be transported back to the main portal you used to enter The Nether so you may safely restock your items or leave if necessary.
Why you need it: The Nether is a pretty goddamn dangerous place what with its lava ocean and flying squid monsters that shoot explosive cannonballs at you. It’s a pretty scary place and it’s very easy to inadvertently get yourself killed since traversing the lava ocean is treacherous in its own right and building a Netherrack ladder to harvest Glowstone makes you an easy target for projectile weapons. Basically anything you do in The Nether leaves you wide open for a good raping. This is your out; if you are on the verge of death and you have a Portable Ritual you may be able to save your ass and get out alive or at least die close to the portal so you can recover your stuff.
Value/rarity to usefulness ratio: Cheating death is pretty… cheap. Because of this the Portable Ritual takes 8 pieces of obsidian, that’s only two less than the “economy” version of a standard portal. Also like its bigger brother the Portable Ritual requires a flint & iron to function. Due to its implied size you can’t stack these items, and they are a one-time use kinda thing. They cannot be placed anywhere as they are a “tool” item.
What it is/does: Spike Armor is armor made from the tanned and dried hide of the robust cactus. It functions similarly to a leather tunic except while wearing Spike Armor any physical/melee damage you receive will deal a fraction of it back to the attacker thanks to cacti being covered with what seems like a trillion tiny thorns.
Why you need it: Having a variety of armors at your disposal allows you to build a better character, especially with the looming gaze of experience points right at the verge of being used in the game. Spike Armor is a lightweight and easy to fashion piece of protection that is weak overall but functions well for the “scouter” type of miner. Other than making dyes there is no present use for cacti in Minecraft so using it to make a special type of armor gives the resource some additional use.
Value/rarity to usefulness ratio: Spike Armor functions just like leather armor in the scope of protection and durability and it requires just as many pieces to create. It is just as “weak” as leather armor because cacti can be found everywhere and because they are a plant and can be easily farmed the resource is not too time consuming or labor intensive to find.
What it is/does: Glow Armor is a chestplate made from Glowstone that emits a steady aura of light around the player wearing it. The effect of Glow Armor is akin to carrying a lit torch with you wherever you go as a passive effect. Glow Armor offers the same protection as iron armor.
Why you need it: Sometimes throwing down torches when you’re just exploring can be tedious. Additionally if you’re only scoping out small portions of a bigger mine sometimes you don’t need to go through and light the whole place up, having a passive effect can help save on time, time that is better spent exploring!
Value/rarity to usefulness ratio: One piece of Glow Armor takes 8 pieces of Glowstone to create (or 32 Glowstone dusts) which is only available in The Nether, and usually in very precarious places to boot. Mining enough dust to create 8 full blocks of Glowstone requires much effort making this armor a very valuable commodity with a nice perk to boot.
What it is/does: Repellent is a form of orange powder that can be sprinkled around on the ground similar to Redstone dust. Hostile mobs won’t go near the dust and will try to find a way around it if they are making an attempt to attack you. If there is no other way to reach you, and if the mob is incapable of jumping, Repellent functions just like an invisible wall.
Why you need it: If you’re digging through a mine and want to make sure nothing is going to surprise you from the back all you have to do is sprinkle a bit of Repellent on the ground and mobs will be kept at bay. Additionally if you’re searching for dungeons and want to crack one open, but don’t want to deal with a flood of hostile mobs, you can salt the floor with Repellent before breaking open the wall so you can safely retreat and attack mobs from a distance.
Value/rarity to usefulness ratio: Each crafting of Repellent gives you 4 instances of it, with a maximum of 64 per stack. Repellent is a half and half mixture of common stock (Redstone dust) and rare Nether-only material (Glowstone dust), because of this each crafting only gives you 4, but you have the ability to stack them. Much like Redstone dust you can retrieve Repellent and place it elsewhere.
What it is/does: It’s just like a regular ladder… except rope. You can use a Rope Ladder to climb up to places without requiring a wall to be there to place a ladder on. Rope Ladders function like vines in that they can hang from a solid block except with these items you can climb up them.
Why you need it: Not only can the requirement to have a wall behind a ladder can be unsightly for floating structures but traversing the new ravine landmass can be made easier with a Rope Ladder, simply get the ladder started and continue to place more as you climb down to safely reach the bottom of the crevice to further explore!
Value/rarity to usefulness ratio: Similar to the original ladder item crafting a Rope Ladder will yield 2 items. The ability to quickly traverse landmasses without having to use the back of a wall seems exploitable, but this is countered with the fact that string, the required component of Rope Ladders, is only dropped as loot from spider mobs and 2 Rope Ladders require 7 pieces of string to make causing the Rope Ladder to be a difficult item to produce without the use of a mob farm.
So there you have it, 11 ideas for craftable items that Mojang or other industrious programmers are welcome to take to use as their own in Minecraft! (But give us a shout-out if you decide to use one!)